Dienstag, 2. Februar 2016

Software Modeling

The lecture software modeling is a container for practical work as software architect in therms of uml-modeling.
The practical work contains two parts. The first one is a project which every student has to do on his own. The second part is done in a team, where the teams model a game. Our game was the mobile game "Angry Birds". In both parts, we create presentations about our models.

Presentation about the first part.

Presentation about the second part.

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